Use all rules from the original CARCASSONNE! The following Inn on the Lake (6 tiles) Inns. & Cathedrals. Uhr Seite 1. A copy of CARCASSONNE (basic game) is required to play this expansion. You may use parts of this expansion or all of it. The basic rules for CARCASSONNE. The rules state that when placing a big meeple in a city or on a road that if the structure is not complete you earn 0 points. Does the same apply.

Author: Mazutaxe Kelrajas
Country: Kazakhstan
Language: English (Spanish)
Genre: Technology
Published (Last): 15 May 2005
Pages: 384
PDF File Size: 11.10 Mb
ePub File Size: 12.95 Mb
ISBN: 889-4-75681-187-7
Downloads: 46923
Price: Free* [*Free Regsitration Required]
Uploader: Yojora

This expansion offers all fans of Carcassonne new challenges: The Cathedral triples the value of a city, and the Inn doubles the value of a road – but only when they are annd. Players may use the new large follower to double their chances of controlling a city, road, or field.

Carcassonne quick question: does the road end on the river town? : boardgames

Also included cathedraps all necessary material to allow a sixth player to join in the fun. Finally, there are 6 point tiles to make scoring easier when players score more than 50 points. Inns and Cathedrals is not a complete game, but must be played with Carcassonne. There is nothing complicated about this expansion to the excellent Carcassonne as it only has 2 new rules, but it adds a lot to the original game. But Carcassonne is already a great game, surely this is just going to make things needlessly complicated?

How little you know my friend. Inns and Cathedrals adds a few extra tiles to the game. Some are simply variations of the existing tiles, but some have one of two new features. If you complete a road and it has an inn next to it, you score two points for each tile it contains instead of just one. Similarly, if you complete a city and it has a cathedral in it, you score three points for each tile plus three points for each shieldbut if that city is incomplete at the end of the game is scores nothing.

Either way it will focus gameplay on those features as players either try to finish them for their own benefit or stop rulse else completing it. It really does make an already fun game even better.

This is the first expansion for Carcassonne.

Greek Rules : Carcassonne: Inns & Cathedrals (Exp.)

It adds 18 new land tiles to the mix, which is good because the base game is somewhat too short. It also adds one new player color gray ; that makes a 6-player cagcassonne possible. There are of course some additions to the game mechanics too. The remaining 10 tiles add nothing more to the mechanics of the game rulles they have new patterns of cities, roads and meadows that are not present in the core set. Personally I like the new tweaks added by the presence of cathedral and inn tiles.

I am not a fan of the big meeples however: I usually play using them just as score markers or give them only to newbies to balance the game a simple handicap. The point tiles are extra tiles that have 50 printed on one side and printed on the other. They are used to help keep track of points if you score more points than the score board allows the board only goes up to During scoring this meeple counts like two regular meeples when deciding who has the most followers.


For example- player A has two followers regular size and player B has one follower large size.

If player B had also had a regular size follower, they ruules have then scored all the points and not had to share with player A. There are carcassone new tiles with this expansion. All the tiles have tiny little meeples printed on them to differentiate them from the base tile set and other expansions. Some of them are just different configurations that add extra variety to the game play. But some tiles have roads with an inn on them, and there are two city tiles with a cathedral.

If you finish a road with an inn cagcassonne, you get two points per road tile instead of the usual one. If you complete a city with a cathedralyou score three points per tile and three points per pennant instead of the usual two.


However, if you do not complete a road that has an inn or a city that has a cathedral by the end of the game, you do not score any points at all. I think this expansion adds a little more strategy and competition to the game.

This provides an incentive to finish certain roads and cities you have started, and it also provides other players an incentive to try and stop you from finishing them. All the pieces for a sixth player, in fetching pink. A big meeple for each player. Extra tiles, some of which have an Inn or a Cathedral on them. Want a 6 player game? This expansion is for you! The big meeple is for you! The Inns and Cathedral tiles are for you! Extra pieces for a sixth player game This works as you would expect.

Carcassonne is still a great 6 player game, although do consider playing with some extra tiles. Even just adding the River helps no end. Brilliant therefore, for stealing a field from another player or a city. Inns and Cathedrals The title to the whole expansion, within the 16 extra tiles you get with the expansion some of which are themselves really interesting in game play terms — the four single edges of cities on one tile is a personal favouritethere are two Cathedrals and a handful of Inns.

Cathedrals are a full city piece — in itself an annoying piece to finish — that makes every city tile worth 3 points, but only if the city is completed. If not completed, the city is worth nothing. Inns work similarly on roads to make every tile of a completed road worth 2 points, and an incomplete road worth nothing.

The city difference is staggering — complete a city with a Cathedral and you are likely to win. Inns and Cathedrals adds more player interaction and increases the values of your roads and cities if they are completed. The Inns double the value of any road they are on as long as the road is completed. The Cathedrals are interesting because they can both help and hinder.

If carcassonne complete a city with a Cathedral in it then you get three points per tile and shield. But you can also use it as a weapon against your opponent by placing it in one cahhedrals his cities, thus making it a bit harder especially toward the end of the game to complete the city and denying him any points for that city if he does not complete it.


I like that this expansion creates even more player interaction. I got this expansion, so we could play with six people instead of five. I think Carcassonne plays better with more people, because it brings more interaction as people are competing for space. However, if you play the 3 Tile hand variant, this can be a killer way to hose another player over. The rules are very simple and follow the theme of the original game. I do not know of any other expansion that allows that in just one rule.

The big meeple is a nice idea, but I recommend you play with one less small one otherwise the meeple shortage problem disappears. Finally, adding a sixth player is cool, but I do not recommend it. The game gets too long and you have little influence on the size of the city. This expansion offers all the material for a 6th player. If you are just a casual gaming family then you could argue that this is unnecessary.

In fact, as a gaming family we have reverted back to just playing with the original. To summarise, if you want a sixth player option then this is great and it does spice up the game if you are going to play Carcassonne a lot.

It adds a bunch a nifty new tile variations. The Inns and Cathedrals in the title are interesting, adding 1pt per tile to cities and roads, but ONLY if you finish them. The big win is the big meeple. Really like this expansion. It adds a few more tactical decisions without changing the feel of Carcassonne. Some of the other expansions Princess and the Dragon comes to mind change the game in that they allow you to destroy what cathecrals have carcasxonne.

If you are going to play more Carcassonne then this is a must have expansion. It adds that one additional player bringing up the player count to six max. This expansion then adds on very few extra rules that you have to keep track of but rather just build and expand the game play of the base game.

This expansion is just a great expansion to include in every game of Carcassonne. How you enjoy it as much as I do. Even teaching new players we leave this expansion in now, because it adds a lot without any complex rules. You must be logged in to add a review. Reviews 13 Game Tips 11 Discussion 1. Because it makes Carcassonne better! Err… inns and cathedrals? So what does this do to the gameplay? Point Tiles The point tiles are extra tiles that acthedrals 50 printed on one side and printed on the other.

New Tiles There are 18 new tiles with this expansion. In this expansion you get: TL;DR — Great expansion, loads of gameplay options.

This is in ane opinion the best expansion see my reviews of the other expansions. This is a great expansion. It adds some more strategy without overcomplicating things.

Log in to rate this game! Share this game with others! Playing Time minutes. Username Password Remember Me Lost your password?